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Saturday, October 30, 2010

Bus that travels over traffic longs for US embrace, designer seeks stateside collaborators

Can't imagine this one's left your collective conscience, but just in case: back in August, Shenzen Huashi Future Car-Parking Equipment unveiled its design for a commuter monorail that used the space between traffic and bridges. In a sense, the bus would straddle over its four-wheeled brethren at a rate of 25 to 50mph. Construction reportedly starts in Beijing's Mentougou district by year's end, but what of the rest of the world? Designer Song Youzhou has founded US Elevated High-Speed Bus (Group) Inc which, as the name would suggest, is on the look-out for manufacturers to build (and outlets to sell) the so-called straddling bus to the proper American locales. Sure, we're the Land of the Free and Home of the Extra-Tall Trucks (and Low Overhead Bridges), but don't let that get you discouraged.

Thursday, October 28, 2010

Cybertecture – Android Mirror



The Cybertecture® Mirror is a reflective mirror with programmable applications and digital display for the home, office and public environments (hotels, hospitals, retail shops).
The Cybertecture® Mirror can be used in an active or passively mode, controlled via its remote control (included) and/or its touch screen surface (optional). Passively, the Cybertecture® Mirror remains as an everyday reflective mirror. Actively, the Cybertecture® Mirror interacts with users by delivering useful information as well as monitor your health via its peripheral sensor pad (included) and communicates with your computer, mobile phone, personal digital assistant to enhance your daily life.

Dimensions800 × 500 × 50 mm; VESA Wall-mount capable 600 × 400 mm
Sound Output Power (RMS)10 W
Sound EnchancementAuto Volume Leveller
DisplayProprietary mirror screen
SpeakersBuilt-in 2 stereo speakers
ConnectivityWIFI, LAN, Firmware Upgradable
Mains Power110 – 240 AC
Power Consumption280 W
Standby Power Consumption< 0.15 W
Ambient Temperature5°C to 40°C
HumidityIP23 standard (compatible to up to typical bathroom use)
StandardsCE, FCC, UL and RoHS
WaterproofingIP 41 with Fog Resistant Glass
 

The PlayStation Phone







It's hard to believe that what we're looking at is real -- but we assure you, the picture above is in fact the PlayStation Phone you've long been waiting for. As we reported back in August, the device you see is headed into the market soon, likely boasting Android 3.0 (aka Gingerbread), along with a custom Sony Marketplace which will allow you to purchase and download games designed for the new platform. The device snapped up top (and in our gallery below) is sporting a 1GHz Qualcomm MSM8655 (a chip similar to the one found in the G2, but 200MHz faster), 512MB of RAM, 1GB of ROM, and the screen is in the range of 3.7 to 4.1 inches. Looking almost identical to the mockup we hit you with this summer, the handset does indeed have a long touchpad in the center which is apparently multitouch, and you can see in the photos that it's still bearing those familiar PlayStation shoulder buttons. For Sony buffs, you'll be interested to know that there's no Memory Stick slot here, but there is support for microSD cards.

Samsung Nexus 2 Announcement on November 8th, Shipping with Android 2.3 (Gingerbread)


According to an anonymous tipster who sent in some info to the TalkAndroid show tonight, the announcement from Samsung on November 8th in NYC will be Google’s next hardware release under the Nexus umbrella, The Nexus 2.  The device is rumored to be the first commercially available device running Android 2.3 A.K.A Gingerbread.
If this rumor is true, this could be one hell of a device.  The Galaxy S is still one of the best all around phones you get right now and if they listened to the feedback from the Android community, this may be the next baseline device to beat.
Anyone else heard anything more about this device?

Sunday, October 24, 2010

CONVERGED HANDHELD GAMING CONSOLES

HCL Infosystems has launched coveraged handheld gaming consoles for the Indian kid gamers, Me X15 and Z15. Both the models feature 15 in built games, 16 bit graphics, MP3 / MP4 player, 5mp camera, FM radio, video recording, E-book and dictionary, and built in speakers. The two only different in the  ME X15 and ME Z15.
With these new devices, HCL has certainly tried to maintain the low costs, pricing the consoles at Rs. 3,799 and Rs. 4,990 respectively. The products are built on “green technology”, and are 100% recyclable with ROHS and CE compliance. Check out their specifications below:
HCL ME X15
HCL ME Z15
15 in-built games with expandable memory upto 4 GB
15 in-built games with expandable memory upto 6 GB
16 bit graphics; supports 32 bit
16 bit graphics; supports 32 bit
MP3/MP4 player
MP3/MP4 player
5 MP camera
5 MP camera
FM radio
FM radio
TV out
TV recording and microphone recording
Video recording
Video recording
Inbuilt 2 GB memory; expandable upto 4 GB
Inbuilt 2 GB memory; expandable upto 6 GB
E-book and dictionary
E-book and dictionary
Built in speakers
Built in speakers
Rs. 3,799
Rs. 4,990

 

Samsung Galaxy S2 Specs Will Blow Your Brains Out !



The current generation of smartphones – with their 1GHz processors and 512MB of RAM – are already very impressive at what they can do. But rumored specifications (along with a photo) are spreading of the next generation of Samsung’s Galaxy S smartphone – the Galaxy S2 – and its specs will. freaking. blow. your. head. off.
                      It is supposedly scheduled for release sometime in early 2011 and will supposedly have the following specifications:
  • A 2GHz Processor. Possibly the next-generation version of Samsung’s Hummingbird CPU.
  • 1GB RAM along with 4GB of ROM. This is, as with the CPU, twice the magnitude of current-gen hardware.
  • 32GB built-in flash memory. MicroSD card slot expandable to 32GB making the Galaxy S2 able to hold 64GB of data.
  • 8 megapixel camera with full HD (1920×1080) video recording. Current-gen smartphones record video at 720p (1280×720).
  • A 4.3” 1280×720 Super AMOLED display
  • GPS, Bluetooth 3.0, b/g/n Wi-Fi, accelerometer, gyroscope, proximity / ambient light sensors.
  • Run on Android 3.0 “Gingerbread”
While all these specifications are well and sweet, I really, honestly believe smartphone manufacturers, especially of the Android variety, should focus on increasing battery life by optimizing hardware + software instead of just blindly increasing clock speeds and doubling RAM. My HTC Desire still doesn’t last more than 15-16 hours whereas Taimur’s iPhone 4 blows past the 24 hour category without even going below 50%.
And yes, these specs are rumored. But if HTC and Motorola’s intentions of releasing 2GHz smartphones are anything to go by, they aren’t unbelievable.

Friday, October 22, 2010

BenQ Launches Palm-Sized Pocket Projector

BenQ launched the, PC-less, lamp-free GP1 Mini Projector. Based on 3LED technology and integrated USB video reader, the 640g projector is packed with features to run different types of multimedia content. Features include NTSC, 100 ANSI lumens powered by digital LED lighting, Wall Color Correction, built-in 2W speaker, 20,000+ hours light life, iPod/iPhone dock (optional), instant On/Off, and tripod compatibility.
The BenQ GP1 projector is available at the following price Rs.36,600. The model is available across India.  

Wednesday, October 20, 2010

Does Apple want to buy Facebook?



Peter Kafka at All Things Digital thinks that Steve Jobs might want to buy Facebook. His reasoning is that Jobs, when asked what Apple plans to do with its now $51 billion in cash, said, "We firmly believe that one or more unique strategic opportunities will present itself to us, and we'll be in a position to take advantage of it." Kafka believes that one such "unique strategic" opportunity is called Facebook.
Jobs and Facebook founder/CEO Mark Zuckerberg met for dinner the other day. Many presumed that they were discussing Facebook Connect and Ping integration, but what if it were something more, like Apple buying Facebook? Kafka thinks that Apple acquiring Facebook makes sense because Facebook doesn't compete with Apple in any significant way, and Facebook is something that Apple couldn't compete against even if it wanted to. Plus, Facebook is already competing with Google, "which has to make Jobs like it even more," Kafka argues.

What would Apple buying Facebook lead to? Every Facebook user would probably automatically have an iTunes Store account. FaceTime chat could be integrated into Facebook chat, potentially leading to increased sales of iOS devices. If Apple continues down the road of using not only phone numbers, but email addresses and eventually Facebook IDs as designated FaceTime "phone numbers," then 500 million users would already have a FaceTime ID to use when all telephony goes VoIP.

Apple has the cash to buy Facebook outright (Facebook is valued at around US $25-35 billion), but will they? Steve Jobs and Mark Zuckerberg seem to share a lot of traits (not to mention both having had movies made about them), but could two of the most powerful people in tech -- with equally powerful egos -- work together?

Monday, October 18, 2010

Measurement Scientists Set a New Standard in 3-D Ears

Measurement Scientists Set a New Standard in 3-D Ears

Scientists at the UK's National Physical Laboratory (NPL) have developed a means of representing a 3D model ear, to help redefine the standard for a pinna simulator (the pinna is the outer part of the ear) -- used to measure sound in the way we perceive it.

The nature of human hearing is heavily dependent on the shape of the head and torso, and their interaction with sound reaching the ears allows for the perception of location within a 3D sound field.

Head and Torso Simulators (HATS) are designed to model this behaviour, enabling measurements and recordings to be made taking account of the Head Related Transfer Function (HRTF) -- the difference between a sound in free air and the sound as it arrives at the eardrum.



This is an image of the NPL artificial ear. (Credit: NPL)


HATS are mannequins with built-in calibrated ear simulators (and sometimes mouth simulators), that provide realistic reproduction of the acoustic properties of an average adult human head and torso. They are ideal for performing in-situ electro-acoustic tests on, telephone handsets (including mobile and cordless), headsets, audio conference devices, microphones, headphones, hearing aids and hearing protectors.

Critically the shape of the pinna has a large effect on the behaviour, and as a result it is defined for HATS by its own standard (IEC TR 60959:1990) to provide consistency across measurements. However, this standard defines the shape of the pinna through a series of 2D cross-sectional profiles. This form of specification and definition has on occasion proven to be an inadequate guide for manufacturing processes.

As part of a revision of this standard, the Acoustics Team at NPL teamed up with the National Freeform Centre in a novel move to redefine the standard through an on-line 3D CAD specification. A model ear was measured using a coordinate-measuring machine with laser scanner to produce a 3D scan of the ear, which can then be used to provide manufacturers with a more practical specification for reproduction and a standard that is easily comparable with similar non-contact freeform measurement techniques.

Ian Butterworth from NPL, said: "Having a 2D pinna in an artificial ear has some inherent frequency limitations. For example, when sound spreads through structures like narrow tubes, annular slits or over sharp corners, noticeable thermal and viscous effects take place causing further departure from the lumped parameter model. The new standard for the 3D model has been developed to give proper consideration to these effects. We worked with the National Freeform Centre, experts in measuring items that are unconventional in shape or design, to develop the new standard -- which will now help manufacturers develop better products."

Thursday, October 14, 2010

Netflix on PS3 goes disc-free, gets 1080i streaming and 5.1 surround sound

Rejoice, PS3 owners, your Netflix streaming experience just got vastly better than anything else on the market. Starting October 18 Netflix on the PS3 will no longer require a disc, and it'll stream some content with 1080i resolution and / or 5.1-channel surround audio, while everyone else will be stuck with a max of 720p stereo for the time being. Oh, and you'll get subtitles on some content as well. Netflix is partnering with Dolby on the audio side, and the surround format will be Dolby Digital Plus, which is the same codec used by the VUDU HDX streaming service -- we're guessing it'll require a tiny bit more bandwidth but the results should sound pretty great. Netflix says 5.1 will come to other platforms "over time," so we'll see how long that takes -- and given that the PS3 is now disc-free and the company's eschewed the SRS surround features baked into its Silverlight-based platform, we're guessing Microsoft's exclusivity period has now completely run its course. Video and PR after the break. 

Wednesday, October 13, 2010

Old to New: Typewriters

Last week I stumbled upon the USB Typewriter etsy shop and my jaw dropped! Jack Zylkin has invented a Typewriter Convertor process that turns any manual typewriter into a keyboard for your computer! He sells ready to purchase typewriters or you can buy a kit and do it yourself! I think these would be awesome for hotel/B&B lobby computers or electronic guestbooks at a shop... something memorable to catch your eye! Or if you're a modern Angela Landsbury, use it for writing a book the semi-old school way!


Saturday, October 9, 2010

Jedi Housekeeping

Miele unveils the R2D2 cleaning droid and Jedi accomplice (HEPA filtration and lightsaber storage included), as conceived...

Toshiba 3D TV to enjoy programs without glasses

Tokyo, Oct 5: Many of our grandfathers enjoyed television programmes in black and white. The technology advanced and moved to colour televisions. But still TV sets occupied a large space of our old living rooms. Later the technology improved and the size decreased. Then comes the era of LCD TVs. We fixed our TVs on the walls like a calender. Again the world moved forward and LED TVs emerged.

Justifying the old phrase, 'change is the only thing that we can't change', LED era moved to 3D TVs (thanks to Avatar). The latest sensation is the 3D TVs which the users can enjoy the HD 3D videos in their homes. But it also became outdated by the announcement of the latest 3D TV where users can enjoy 3D programmes without wearing glasses.


Japan based consumer electronics manufacturer Toshiba has announced the world´s first 3D Flat panel-TV without glasses. Toshiba has launched two 3D TVs with a screen size of 12 inch and 20 inch in Japan’s biggest consumer electronics show, CEATEC 2010.

Toshiba claimed that the new integral imaging system helps the users to experience 3D videos without wearing 3D glasses. The new Toshiba 3D TV uses a perpendicular lenticular sheet, an array of small lenses that directs light from the display to nine points in front of the set. If a viewer sits within the optimal viewing zone, the brain integrates these points into a single 3D image.

Toshiba also has plan to launch the 40-inch version of this 3D TV but the officials revealed that this project will take time. The suggested viewing distance for the 20-inch model is 90cm and 65cm for the 12-inch size.

"With its new 3D TVs without glasses Toshiba once again aims to offer the highest possible picture quality," says Sascha Lange, Head of Marketing, Visual Products, Toshiba Europe.

Friday, October 8, 2010

American student finds GPS tracker stuck to car, FBI shows up to reclaim its 'federal property'

Mechanics spot strange things stuck under cars all the time, but when 20-year-old Yasir Afifi's ride was put up on lifts his shop found something that hadn't been kicked up from the road: a cylindrical tube connected to a device with an antenna. An extremely paranoid person would think they'd found a bomb, but the truth isn't much better. It was an FBI tracking device. Afifi posted pictures and his story on Reddit while a friend contemplated cunning things to do with it, sticking it to someone else's car or selling it on Craigslist. They didn't have long to ponder before long two "sneaky-looking" people were spotted outside his apartment. Afifi got in his car and drove off, only to be pulled over by FBI agents who demanded the device back, threatening "We're going to make this much more difficult for you if you don't cooperate."

Now, we've already given our opinions on using GPS technology like this and, while it's unknown whether these agents had a warrant to place this device, the 9th US Court of Appeals recently made one unnecessary for this sort of thing. The ACLU is working with Afifi to fight that ruling, and for now we're hoping that he, who is an American with an Egyptian father, is currently able to hit the town without agents following his every move. However, at this point they may not need a tracker: one agent who retrieved the device took the time to list off his favorite restaurants and even congratulated him on his new job.

Friday, October 1, 2010

Just Listening To Cell Phones Significantly Impairs Drivers, Study Shows

Just Listening To Cell Phones Significantly Impairs Drivers, Study Shows

Carnegie Mellon University scientists have shown that just listening to a cell phone while driving is a significant distraction, and it causes drivers to commit some of the same types of driving errors that can occur under the influence of alcohol.

The use of cell phones, including dialing and texting, has long been a safety concern for drivers. But the Carnegie Mellon study, for the first time, used brain imaging to document that listening alone reduces by 37 percent the amount of brain activity associated with driving. This can cause drivers to weave out of their lane, based on the performance of subjects using a driving simulator.

The findings, to be reported in an upcoming issue of the journal Brain Research, show that making cell phones hands-free or voice-activated is not sufficient in eliminating distractions to drivers. "Drivers need to keep not only their hands on the wheel; they also have to keep their brains on the road," said neuroscientist Marcel Just, director of the Center for Cognitive Brain Imaging.



Just listening to a cell phone while driving is a significant distraction, and it causes drivers to commit some of the same types of driving errors that can occur under the influence of alcohol. (Credit: iStockphoto/Dennis Oblander)


Other distractions, such as eating, listening to the radio or talking with a passenger, also can divert a driver. Though it is not known how these activities compare to cell phone use, Just said there are reasons to believe cell phones may be especially distracting. "Talking on a cell phone has a special social demand, such that not attending to the cell conversation can be interpreted as rude, insulting behavior," he noted. A passenger, by contrast, is likely to recognize increased demands on the driver's attention and stop talking.

The 29 study volunteers used a driving simulator while inside an MRI brain scanner. They steered a car along a virtual winding road at a fixed, challenging speed, either while they were undisturbed, or while they were deciding whether a sentence they heard was true or false. Just's team used state-of-the-art functional magnetic resonance imaging (fMRI) methods to measure activity in 20,000 brain locations, each about the size of a peppercorn. Measurements were made every second.

The driving-while-listening condition produced a 37 percent decrease in activity of the brain's parietal lobe, which is associated with driving. This portion of the brain integrates sensory information and is critical for spatial sense and navigation. Activity was also reduced in the occipital lobe, which processes visual information.

The other impact of driving-while-listening was a significant deterioration in the quality of driving. Subjects who were listening committed more lane maintenance errors, such as hitting a simulated guardrail, and deviating from the middle of the lane. Both kinds of influences decrease the brain's capacity to drive well, and that decrease can be costly when the margin for error is small.

"The clear implication is that engaging in a demanding conversation could jeopardize judgment and reaction time if an atypical or unusual driving situation arose," Just said. "Heavy traffic is no place for an involved personal or business discussion, let alone texting."

Because driving and listening draw on two different brain networks, scientists had previously suspected that the networks could work independently on each task. But Just said this study demonstrates that there is only so much that the brain can do at one time, no matter how different the two tasks are.

The study emerges from the new field of neuroergonomics, which combines brain science with human-computer interaction studies that measure how well a technology matches human capabilities. Neuroergonomics is beginning to be applied to the operation of vehicles like aircraft, ships and cars in which drivers now have navigation systems, iPods and even DVD players at their disposal. Every additional input to a driver consumes some of his or her brain capacity, taking away some of the resources that monitor for other vehicles, lane markers, obstacles, and sudden changes in conditions.

"Drivers' seats in many vehicles are becoming highly instrumented cockpits," Just said, "and during difficult driving situations, they require the undivided attention of the driver's brain."

The project was funded by the Office of Naval Research. Other members of the research team included post-doctoral research associate Timothy Keller and research assistant Jacquelyn Cynkar.

Let Your Fingers Do the Driving: If You Don't Hear Directions, You Can Feel Them

Let Your Fingers Do the Driving: If You Don't Hear Directions, You Can Feel Them

If drivers are yakking on cell phones and don't hear spoken instructions to turn left or right from a passenger or navigation system, they still can get directions from devices that are mounted on the steering wheel and pull skin on the driver's index fingertips left or right, a University of Utah study found.

The researchers say they don't want their results to encourage dangerous and distracted driving by cell phone users. Instead, they hope the study will point to new touch-based directional devices to help motorists and hearing-impaired people drive more safely. The same technology also could help blind pedestrians with a cane that provides directional cues to the person's thumb.



Nate Medeiros-Ward, a University of Utah psychology doctoral student, operates a driving simulator with a steering wheel equipped with two touch devices that pull the skin on his index fingertips left or right (counterclockwise or clockwise) to tell him which way to turn. A new University of Utah study found that navigation information can be conveyed to a driver through the fingertips as accurately as through audio instructions from a navigation system. And when drivers are distracted by talking on a cell phone, the fingertip instructions are followed more accurately than audio instructions. The touch-based devices could help improve safety for motorists and hearing-impaired drivers, and also lead to navigational canes that provide navigation information to blind pedestrians. (Credit: Justin Lukas, University of Utah)


"It has the potential of being a safer way of doing what's already being done -- delivering information that people are already getting with in-car GPS navigation systems," says the study's lead author, William Provancher, an assistant professor of mechanical engineering at the University of Utah.

In addition, Provancher says he is "starting to meet with the Utah Division of Services for the Blind and Visually Impaired to better understand how our technology could help those with vision impairments. It could be used in a walking cane for the blind," with a moving button on the handle providing tactile navigation cues to help the person walk to the corner market, for example.

The system also could help hearing-impaired people get navigation information through their fingertips if they cannot hear a system's computerized voice, says University of Utah psychology Ph.D. student Nate Medeiros-Ward, the study's first author. "We are not saying people should drive and talk on a cell phone and that tactile [touch] navigation cues will keep you out of trouble."

Medeiros-Ward is scheduled to present the findings Tuesday, Sept. 28 in San Francisco during the Human Factors and Ergonomics Society's 54th annual meeting.

The study "doesn't mean it's safe to drive and talk on the cell phone," says co-author David Strayer, a professor of psychology at the University of Utah. "It was a test to show that even in situations where you are distracted by a cell phone, we can still communicate directional information to the driver via the fingertips even though they are 'blind' to everything else."

Provancher, Medeiros-Ward and Strayer conducted the study with Joel Cooper, who earned his psychology Ph.D. at the University of Utah and now works in Texas, and Andrew Doxon, a Utah doctoral student in mechanical engineering. The research was funded by the National Science Foundation and the University of Utah.

'Channels' Carry Information to the Brain

Provancher says the study was based on a "multiple resource model" of how people process information, in which resources are senses such as vision, hearing and touch that provide information to the brain.

"You can only process so much," he says. "The theory is that if you provide information through different channels, you can provide more total information. Our sense of touch is currently an unexplored means of communication in the car."

But does humanity really need yet another way to provide information to drivers who already are blabbering on cell phones, texting, changing CDs or radio stations, looking at or listening to navigation devices and screaming kids -- not to mention trying to watch and listen to road conditions?

"The point is, it will help everybody," Provancher says. "We all have visual and audio distractions when driving. Having the steering wheel communicate with you through your fingertips provides more reliable navigation information to the driver."

Provancher says motorists already get some feedback through touch: vibration from missing a gear while shifting or a shimmying steering wheel due to tire problems.

"You can't look at two things at the same time," says Strayer. "You can't look at graphic display of where you should go and look out the windshield. It [touch-based information] is a nicer way to communicate with the driver without interfering with the basic information they typically need to drive safely. They need to look out the window to drive safely. They need to listen to the noise of traffic -- sirens, horns and other vehicles. This tactile device provides information to the driver without taking their attention away from seeing and hearing information they need to be a safe driver."

The new study says automakers already use some tactile systems to warn of lane departures by drowsy drivers and monitor blind spots. But these devices generally twist the steering wheel (assisted steering), rather than simply prompting the driver to do so.

Drivers on Cell Phones Often Don't Hear Directions, but Can Feel Them

The study was conducted on a driving simulator that Strayer has used to demonstrate the hazards of driving while talking or texting on a cell phone. Two of Provancher's devices to convey information by touch were attached to the simulator's steering wheel so one came in contact with the index finger on each of the driver's hands.

During driving, each index fingertip rested on a red TrackPoint cap from an IBM ThinkPad computer -- those little things that look like the eraser on the end of a pencil. When the drivers were supposed to turn left, the two touch devices gently stretched the skin of the fingertips to the left (counter clockwise); when a right turn was directed, the TrackPoint tugged the skin of the fingertips to the right (clockwise).

Nineteen University of Utah undergraduate students -- six women and 13 men -- participated in the study by driving the simulator. The screens that surround the driver's seat on three sides displayed a scene in which the driver was in the center lane of three straight freeway lanes, with no other traffic.

Four driving scenarios were used, each lasting six minutes and including, in random order, 12 cues to the driver to move to the right lane and 12 more to move left.

In two scenarios, the simulator drivers did not talk on cell phones and received direction instructions either from the simulator's computer voice or via the fingertip devices on the steering wheel. In the two other scenarios, the drivers talked on cell phones with a person in the laboratory and also received direction instructions, either from the computer voice or from the touch devices on the steering wheel.

Each participant did all four of the scenarios. The results:

  • In the two scenarios without cell phones, the drivers' accuracy in correctly moving left or right was nearly identical for those who received tactile directions through their fingertips (97.2 percent) or by computerized voice (97.6 percent).
  • That changed when the drivers talked on cell phones while operating the simulator. When drivers received fingertip navigation directions while talking, they were accurate 98 percent of the time, but when they received audio cues to turn right or left while talking on a cell phone, they changed lanes correctly only 74 percent of the time.

Strayer says the findings shouldn't be used to encourage cell phone use while driving because even if giving drivers directional information by touch works, "it's not going to help you with the other things you need to do while driving -- watching out for pedestrians, noticing traffic lights, all the things you need to pay attention to."

A Touch of Product Development?

Provancher has patents and wants to commercialize his tactile feedback devices for steering wheels and other potential uses.

"If we were approached by an interested automaker, it could be in their production cars in three to five years," he says, noting he already has had preliminary talks with three automakers and a European original equipment manufacturer.

In addition to possible devices for the vision- and hearing-impaired, Provancher says the technology could be used in a handheld device to let people feel fingertip-stretch pulses -- rather than hear clicks -- as they scroll through an iPod music playlist. He also says it might be used as a new way to interact with an MP3 music player in a vehicle, or to control games.

Provancher set the stage for the tactile navigation devices in two research papers this year in the journal Transactions on Haptics, published by the Institute of Electrical and Electronics Engineers. Haptics is to the sense of touch what optics is to vision.

In one of those studies, Provancher tested a haptic device that stretched the fingertip skin in four horizontal directions (right, left, front, back) and found that relatively faster and larger (one twenty-fifth of an inch) movements conveyed direction information most accurately.

In that study, Provancher also mentioned other possible uses for such devices, including allowing command centers to direct emergency responders and urban soldiers to incident locations, or directing air traffic controllers' attention to important information on a computer screen.

For more information on Provancher's work on conveying information by touch, see:http://heml.eng.utah.edu/index.php/Haptics/ShearFeedback

For video of the touch-based navigation devices on a driving simulator, see: http://www.youtube.com/watch?v=H8ESEjWqIvg

Robotics Timeline

Robotics Timeline

  • Robots capable of manual labour tasks--
    • 2009 - robots that perform searching and fetching tasks in unmodified library environment, Professor Angel del Pobil (University Jaume I, Spain), 2004[2]
    • 2015-2020 - every South Korean household will have a robot and many European, The Ministry of Information and Communication (South Korea), 2007[3]
    • 2018 - robots will routinely carry out surgery, South Korea government 2007[3]
    • 2022 - intelligent robots that sense their environment, make decisions, and learn are used in 30% of households and organizations - TechCast[4]
    • 2030 - robots capable of performing at human level at most manual jobs Marshall Brain[5]
    • 2034 - robots (home automation systems) performing most household tasks, Helen Greiner, Chairman of iRobot[6]
  • Military robots
    • 2015 - one third of US fighting strength will be composed of robots - US Department of Defense, 2006[7]
    • 2035 - first completely autonomous robot soldiers in operation - US Department of Defense, 2006[7]
    • 2038 - first completely autonomous robot flying car in operation - US Department of Technology, 2007[7]

BUZZ

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